Most people grind Prestige by living on their trigger finger, but if you're doing a no-guns run, everything flips. I started treating each match like a stealth game with loud consequences, and the weird part is how quickly it becomes addictive. If you're warming up in a CoD BO7 Bot Lobby first, you'll notice the same thing: closing distance is the whole job, and you've got to commit before your brain talks you out of it.
Your loadout is simple, your options aren't
You've basically got two tools that matter: the knife and the tomahawk. That sounds clean on paper, then you load into a map with long sightlines and realise you're the only one who has to cross open space like it's normal. You stop caring about "good gunfights" and start caring about routes. Door frames, head glitches, stairwells, that one shadowy corner everyone ignores. You'll sprint, stop, listen, then sprint again. And yeah, you'll die a lot at first. But when you finally hit that one clean flank and it turns into a quick chain of knife kills, it feels like you broke the rules and got away with it.
Movement does the talking
The biggest skill isn't aim, it's tempo. You can't drift around and hope for a miracle. You've got to hit corners with purpose, slide when it actually saves you, and stop over-challenging when you're one step late. I found myself watching teammates' deaths on the mini-map like it was a weather report. Red dots aren't just targets, they're warnings. If a lane is hot, you don't "test it," you rotate. Use cover like it's a currency. Hug walls, cut through interiors, and when you're forced into the open, go now, not in three seconds. Hesitation gets you deleted.
The tomahawk changes how you see space
People call it your only ranged option, but it's more than that. It's pressure. Once you've landed a few throws, enemies stop sprinting freely. They start checking angles they never checked before. You learn arcs by feel, not maths. Toss it over a crate, bounce it off a doorway, throw it where someone will be, not where they are. You'll miss plenty and that's fine, because every miss teaches you something about timing. And when the throw hits and you didn't even fully see the guy, it's not luck. It's repetition paying rent.
Prestige progress feels different when you earn it this way
Objective modes turn into pure chaos, in a good way. You can't "hold" a hill by posting up and beaming people, so you end up patrolling it like a bouncer. In and out. Quick checks. Constant repositions. The lobby reaction is its own mini-game too; some players panic, some get petty, some suddenly play like you personally insulted them. You've just got to keep your head, keep the rhythm, and take the small wins until the rank resets again. If you want to keep sharpening the routine without draining your energy, running cheap CoD BO7 Bot Lobbies in RSVSR can help you lock in routes and throws so the real matches feel less like a coin flip.
Your loadout is simple, your options aren't
You've basically got two tools that matter: the knife and the tomahawk. That sounds clean on paper, then you load into a map with long sightlines and realise you're the only one who has to cross open space like it's normal. You stop caring about "good gunfights" and start caring about routes. Door frames, head glitches, stairwells, that one shadowy corner everyone ignores. You'll sprint, stop, listen, then sprint again. And yeah, you'll die a lot at first. But when you finally hit that one clean flank and it turns into a quick chain of knife kills, it feels like you broke the rules and got away with it.
Movement does the talking
The biggest skill isn't aim, it's tempo. You can't drift around and hope for a miracle. You've got to hit corners with purpose, slide when it actually saves you, and stop over-challenging when you're one step late. I found myself watching teammates' deaths on the mini-map like it was a weather report. Red dots aren't just targets, they're warnings. If a lane is hot, you don't "test it," you rotate. Use cover like it's a currency. Hug walls, cut through interiors, and when you're forced into the open, go now, not in three seconds. Hesitation gets you deleted.
The tomahawk changes how you see space
People call it your only ranged option, but it's more than that. It's pressure. Once you've landed a few throws, enemies stop sprinting freely. They start checking angles they never checked before. You learn arcs by feel, not maths. Toss it over a crate, bounce it off a doorway, throw it where someone will be, not where they are. You'll miss plenty and that's fine, because every miss teaches you something about timing. And when the throw hits and you didn't even fully see the guy, it's not luck. It's repetition paying rent.
Prestige progress feels different when you earn it this way
Objective modes turn into pure chaos, in a good way. You can't "hold" a hill by posting up and beaming people, so you end up patrolling it like a bouncer. In and out. Quick checks. Constant repositions. The lobby reaction is its own mini-game too; some players panic, some get petty, some suddenly play like you personally insulted them. You've just got to keep your head, keep the rhythm, and take the small wins until the rank resets again. If you want to keep sharpening the routine without draining your energy, running cheap CoD BO7 Bot Lobbies in RSVSR can help you lock in routes and throws so the real matches feel less like a coin flip.
